Showing posts with label Wants. Show all posts
Showing posts with label Wants. Show all posts

Saturday, August 23, 2014

Shadowgate review: This castle still wants to kill you, 25 years later

Shadowgate (2014) Shadowgate (2014) Shadowgate is unapologetically retro, bringing the difficulty of the original Shadowgate into 2014 and barely softening the blow in the process. It's fantastic.

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"You have chosen poorly, young Jair," says the screen, flashing an image of grinning Death. I hate him. I hate his bony little skeleton face so much. I've seen it at least ten times in the last hour and a half, each time listening to his snide comment about my demise.

I've been burned to a crisp by a dragon. I've been shot by an arrow from the dark. I've had a rickety wooden bridge burned from under me. Even nonlethal occurrences might as well be—I've heard the screams of a banshee and come under a curse, I've seen an enormous spider frozen to the ceiling, I've gazed upon the face of a demon.

And ever Death mocks me. "Tis a sad thing that your adventures have ended here," he says, laughing.

Shadowgate (2014)

But they haven't ended. Not really. I load my latest quicksave again and try something new. Maybe this time I won't die. Maybe I'll solve another piece of the massive puzzle that is Castle Shadowgate.

Unlikely, though.

Shadowgate is impossibly hard, and I mean that as a compliment (I think).

For the uninitiated, Shadowgate is a remake of—you guessed it—Shadowgate, a 1987 point-and-click adventure designed for the Apple Macintosh and ported to basically every extant platform at the time: the Amiga, Apple II, Atari ST, DOS, and even the NES. You're an adventurer named Jair, and you've been called by the wizard Lakmir to free Castle Shadowgate, which has fallen to an unspeakable evil named Talimar the Black. It's a fantasy-style dungeon crawler of an adventure game, with you exploring old tombs and wielding swords and the like.

And it's hard, in the way that only late-80s/early-90s adventure games can be hard. Shadowgate doesn't even try to hide it, wrapping itself in delightfully obtuse holdovers from the olden days of adventure games.

Shadowgate (2014)

Contextual commands? Get out of here with your newfangled ways—Shadowgate uses the antiquated "Look," "Go," "Eat," "Use," et cetera system that fell out of favor years ago. Using an item is entirely different from Looking at an item is entirely different from Eating said item, and Shadowgate expects you to know when to use each command appropriately—or it kills you.

I'm not joking. One of the most famous encounters in Shadowgate brings you face-to-face with a dragon. You have one turn—one—to notice the shield lying on the ground and Use The Shield On Yourself or else the dragon breathes fire and you die. That's it.

Shadowgate has tuned the difficulty a bit by adding easier tiers, but even these just allow you to futz your way through some of those puzzles for a few more turns. The middle difficulty tier, for instance? You have two turns to equip the shield instead of one before the dragon roasts and (presumably) eats you.

How magnanimous.

Shadowgate (2014)

It's hard. I cannot repeat that enough. There are going to be people who get stuck after playing the game for less than half an hour, clicking everything because the game doesn't highlight what items you can interact with.

And yet for all that old-school clunkiness, for all the torture it puts you through, I genuinely enjoyed Shadowgate. Puzzles tend to make sense in a fantastical Dungeons & Dragons manner, with few notable instances of Adventure Game Logic. The game forces you to pixel-hunt a bit too much, maybe, but it's in keeping with its retro roots—this is the absurdly difficult, painful adventure game that fans of Shadowgate Kickstarted.

The pain of pixel-hunting is somewhat assuaged by the fact that Shadowgate is absolutely gorgeous. Each new room in Shadowgate is a treat. A treat that's trying to kill you, like a poisoned lollipop or something. From damp dungeons to dusty tombs and lavish towers, the hand-painted art style implies as much as it shows and would look at home in a Dungeons & Dragons manual. It's perfect for conveying Castle Shadowgate and its often-strange trappings.

Shadowgate (2014)

Recognizing the strength of the artwork, the developers have included my new favorite adventure game feature—Immersive Mode. Press the default toggle key, F11, and the entire UI fades out—the miscellaneous clutter, the list of commands, the flavor text. You get an unobstructed view of the artwork, while mousing over any of the invisible UI elements will bring it back momentarily. It's a fantastic way to play the game once you've memorized the various command hotkeys and want to appreciate the spectacular views Castle Shadowgate provides.

The game also includes a "Retro Mode" that attempts to (playfully) emulate some aspects of the NES Shadowgate—like, for instance, the ability to swap the (fantastic) modern score to the original NES music, done by Hiroyuki Masuno.

One last time, in case you missed it: Shadowgate is hard. There's no getting around it. Even if you're a veteran of the original, you'll most likely get stuck occasionally considering the developers switched or tweaked most of the puzzles. You're going to die. You're going to be frustrated. You're going to have no clue what you should be doing, wandering at random between rooms.

If that doesn't sound like fun? That's fine! Give this one a wide berth.

This is exactly what fans of the original wanted, though. This 2014 version of Shadowgate is really just the original Shadowgate with prettier graphics—it's unapologetically difficult and occasionally clunky, but all the more charming as a result.


From PC World. Electronics product reviews and advice for best reference

Sunday, February 2, 2014

Leaked Samsung App Wants to Track Everything You Do

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Samsung calls the Galaxy S4 your “life companion,” but it could take that idea one step further with its next smartphone release. Newly leaked screenshots from an unnamed Samsung phone showcase an app that creates a virtual diary based on your activity.

The app, which is said to be called Life Times, collects information from other apps and services on your phone including call logs, messages, photos and social networks. It then presents your recent activity in one centralized location, which Samsung appears to be touting as a digital diary. With the tagline “Every time is your episodes,” it’s clear Samsung is attempting to build on the suite of personalized apps it introduced with the Galaxy S4.

MORE: Samsung Galaxy S5 Rumors: Specs, Features and More

Judging by the leaked screenshots, which were exclusively obtained by Sam Mobile, users will be able to choose which services integrate with Life Times. The app is likely to be compatible with Foursquare, Facebook, Google+ and LinkedIn since they’re listed in the interface, but we’ll have to wait to hear from Samsung to know for sure.

lifetimes2 464x400

The Samsung news blog also claims the screenshots were taken on a phone with the model number SM-G900H, which is rumored to be a variant of the Galaxy S5. The website couldn’t confirm that the screens were taken from Samsung’s next flagship, however.

Life Times sounds suspiciously similar to Sony’s LifeLog app, which was unveiled at CES 2014. Sony’s virtual assistant does exactly as its name implies- it obtains data from your phone to create a timeline of your day that you can playback in chronological order. This means that if you snapped a photo on your way to work, it’ll show up on your timeline for that day. Sony’s offering is meant to work with its SmartBand fitness tracker as well, which is expected to cost around $135 when it launches.

The leak also suggests Samsung is making a bigger push to create its own app ecosystem and decrease its reliance on Google. Samsung is expected to make some fairly significant announcements regarding its work with Tizen at next month’s Mobile World Congress, further hinting that a Samsung-branded OS could be in the works.

Lisa Eadicicco Lisa has been reporting on all things mobile for Laptopmag.com since early 2013. When she’s not reviewing gadgets, she’s usually browsing patent databases or interviewing experts to track down the hottest tech trends before they even happen. Lisa holds a B.A. in Journalism from SUNY Purchase and has contributed to The International Business Times, The New York Daily News and Guitar World Magazine.

From Laptopmagazine. Product reviews and advice for best reference

Saturday, August 18, 2012

Rumor: Apple Wants to Take Cable TV to the Cloud

Apple’s desire to move more concretely into the television arena has long been teased and whispered. Yesterday, even more rumors surfaced, claiming that the Cupertino company is talking to cable providers about developing a new type of set-top “cable-plus” box. Today, the Wall Street Journal outlined Apple’s alleged plans even further with a detailed description of the proposed capabilities for the Apple cable box.

The paper claims that the box is designed to “erase the distinction between live and on-demand content,” starting with a cloud-based DVR-type feature that stores full television episodes as they air and allows cable subscribers to watch any show from the current season on-demand. Separate streaming content deals could bring past seasons of shows to the Apple box. Theoretically, the Apple set-top box could bring you all the past and current episodes of your favorite show from a single, convenient interface.

Speaking of, the WSJ says that the set-top box’s interface could look identical to the icons used by Apple’s iOS devices. The company also allegedly wants to integrate social media into the mix and allow users to stream media from the set-top box to their iOS devices, sort of like a reverse AirPlay.

All in all, it sounds remarkably similar to what Steve Jobs told biographer Walter Isaacson he wanted to do with an Apple television:

“‘I’d like to create an integrated television set that is completely easy to use,’ he told me. ‘It would be seamlessly synced with all of your devices and with iCloud.’ No longer would users have to fiddle with complex remotes for DVD players and cable channels. ‘It will have the simplest user interface you could imagine. I finally cracked it.’”

Of course, things aren’t quite that easy. Even if the rumor turns out to be true, the cable industry and content providers are said to be hesitant to agree to such a drastic change to the status quo — or to give Apple a foothold in the cable market at all. The specter of iTunes’ musical dominance looms large and the WSJ’s sources say Apple has yet to sign a deal with even a single cable operator.


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