Showing posts with label Later. Show all posts
Showing posts with label Later. Show all posts

Saturday, August 23, 2014

Shadowgate review: This castle still wants to kill you, 25 years later

Shadowgate (2014) Shadowgate (2014) Shadowgate is unapologetically retro, bringing the difficulty of the original Shadowgate into 2014 and barely softening the blow in the process. It's fantastic.

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"You have chosen poorly, young Jair," says the screen, flashing an image of grinning Death. I hate him. I hate his bony little skeleton face so much. I've seen it at least ten times in the last hour and a half, each time listening to his snide comment about my demise.

I've been burned to a crisp by a dragon. I've been shot by an arrow from the dark. I've had a rickety wooden bridge burned from under me. Even nonlethal occurrences might as well be—I've heard the screams of a banshee and come under a curse, I've seen an enormous spider frozen to the ceiling, I've gazed upon the face of a demon.

And ever Death mocks me. "Tis a sad thing that your adventures have ended here," he says, laughing.

Shadowgate (2014)

But they haven't ended. Not really. I load my latest quicksave again and try something new. Maybe this time I won't die. Maybe I'll solve another piece of the massive puzzle that is Castle Shadowgate.

Unlikely, though.

Shadowgate is impossibly hard, and I mean that as a compliment (I think).

For the uninitiated, Shadowgate is a remake of—you guessed it—Shadowgate, a 1987 point-and-click adventure designed for the Apple Macintosh and ported to basically every extant platform at the time: the Amiga, Apple II, Atari ST, DOS, and even the NES. You're an adventurer named Jair, and you've been called by the wizard Lakmir to free Castle Shadowgate, which has fallen to an unspeakable evil named Talimar the Black. It's a fantasy-style dungeon crawler of an adventure game, with you exploring old tombs and wielding swords and the like.

And it's hard, in the way that only late-80s/early-90s adventure games can be hard. Shadowgate doesn't even try to hide it, wrapping itself in delightfully obtuse holdovers from the olden days of adventure games.

Shadowgate (2014)

Contextual commands? Get out of here with your newfangled ways—Shadowgate uses the antiquated "Look," "Go," "Eat," "Use," et cetera system that fell out of favor years ago. Using an item is entirely different from Looking at an item is entirely different from Eating said item, and Shadowgate expects you to know when to use each command appropriately—or it kills you.

I'm not joking. One of the most famous encounters in Shadowgate brings you face-to-face with a dragon. You have one turn—one—to notice the shield lying on the ground and Use The Shield On Yourself or else the dragon breathes fire and you die. That's it.

Shadowgate has tuned the difficulty a bit by adding easier tiers, but even these just allow you to futz your way through some of those puzzles for a few more turns. The middle difficulty tier, for instance? You have two turns to equip the shield instead of one before the dragon roasts and (presumably) eats you.

How magnanimous.

Shadowgate (2014)

It's hard. I cannot repeat that enough. There are going to be people who get stuck after playing the game for less than half an hour, clicking everything because the game doesn't highlight what items you can interact with.

And yet for all that old-school clunkiness, for all the torture it puts you through, I genuinely enjoyed Shadowgate. Puzzles tend to make sense in a fantastical Dungeons & Dragons manner, with few notable instances of Adventure Game Logic. The game forces you to pixel-hunt a bit too much, maybe, but it's in keeping with its retro roots—this is the absurdly difficult, painful adventure game that fans of Shadowgate Kickstarted.

The pain of pixel-hunting is somewhat assuaged by the fact that Shadowgate is absolutely gorgeous. Each new room in Shadowgate is a treat. A treat that's trying to kill you, like a poisoned lollipop or something. From damp dungeons to dusty tombs and lavish towers, the hand-painted art style implies as much as it shows and would look at home in a Dungeons & Dragons manual. It's perfect for conveying Castle Shadowgate and its often-strange trappings.

Shadowgate (2014)

Recognizing the strength of the artwork, the developers have included my new favorite adventure game feature—Immersive Mode. Press the default toggle key, F11, and the entire UI fades out—the miscellaneous clutter, the list of commands, the flavor text. You get an unobstructed view of the artwork, while mousing over any of the invisible UI elements will bring it back momentarily. It's a fantastic way to play the game once you've memorized the various command hotkeys and want to appreciate the spectacular views Castle Shadowgate provides.

The game also includes a "Retro Mode" that attempts to (playfully) emulate some aspects of the NES Shadowgate—like, for instance, the ability to swap the (fantastic) modern score to the original NES music, done by Hiroyuki Masuno.

One last time, in case you missed it: Shadowgate is hard. There's no getting around it. Even if you're a veteran of the original, you'll most likely get stuck occasionally considering the developers switched or tweaked most of the puzzles. You're going to die. You're going to be frustrated. You're going to have no clue what you should be doing, wandering at random between rooms.

If that doesn't sound like fun? That's fine! Give this one a wide berth.

This is exactly what fans of the original wanted, though. This 2014 version of Shadowgate is really just the original Shadowgate with prettier graphics—it's unapologetically difficult and occasionally clunky, but all the more charming as a result.


From PC World. Electronics product reviews and advice for best reference

Thursday, August 23, 2012

Surf Now, Read Later With Local Website Archive Lite

Local Website Archive is a useful utility that allows you to download web pages to your local hard drive. While this can be accomplished via the "save page" option in most browsers, Local Website Archive Lite (free) offers enough additional features and functionality that it's well worth installing.

Local Website Archive Lite screenshotLocal Website Archive Lite offers more functionality than the usual "save as" function in your browser.While it's possible to use Local Website Archive Lite without browser integration (by entering an URL directly), it's really most useful when it's part of the browsing experience. Depending on the browser, this will be a right-click option, a button, or both. If you see a page you will want to save (for example, recipes, a list of cheat codes for a game, or a long article you'd rather read offline), you activate Local Website Archive Lite and go through a three-step wizard to save it. This latter bit can be sometimes annoying and is one of the program's few, albeit minor, flaws, in that using it can break the 'flow' of your work slightly.

The advantages of using Local Website Archive Lite over just "saving a page" are that it places all of your saved information in a single, easily accessible place, and allows you to categorize the saved pages in folders. Saving pages one-by-one can lead to a clutter of images, html, CSS, and so on. Further, Local Website Archive allows you to save PDF documents, and thus can aid in creating an organized library of them—useful for things like documentation, in my experience.

Further, Local Website Archive has search feature, which can make it easy to extract or locate data within a collection of saved pages, on the level of a single file, a folder, or a hierarchy of folders. Unfortunately, it lacks some refinements such as case sensitivity or searching for a whole word only.. looking for "die" will return documents containing "diet" or "diecast," for example.

The Lite edition of Local Website Archive is functional enough that I've used it for a long time without feeling limited. The 30€ Pro version offers features such as queuing pages for saving, among other things.

At a price of nothing, I strongly recommend Local Website Archive Lite if you save Web pages even occasionally.

—Ian Harac

Local Website Archive offers a fast and easy way to store websites from your browser permanently for future reference. Local Website Archive works with all browsers and also with other online tools (Email, Newsreader, etc.)


From PC World. Shop computer and accessories from Amazon here

Wednesday, April 4, 2012

LG Viper 4G LTE Launching from Sprint Later This Month

LG ViperAttention Sprint fans who’ve been waiting for LTE.  Today, the company announced the release date of its first-ever 4G LTE phone, the LG Viper.  This announcement makes the arrival of Sprint 4G LTE less of a dream and more of an impending reality. This mid-range handset will be available later this month for $99 (after a two-year contract and $50 mail-in rebate), with pre-orders starting on Thursday, April 12th.  

Although this is a huge first step for Sprint’s 4G LTE  rollout plan, the only cities due to get LTE service any time soon are Atlanta, Baltimore, Dallas, Houston, Kansas City and San Antonio, none of which will receive the service until mid-year. Viper owners in other cities will have to wait even longer to get LTE speeds.

No matter where they use the Viper, owners can feel good about  its eco-friendly features.  The Viper’s body is made of 50% recycled plastics and it has recyclable, glue-free packaging. Its tree-hugging attributes earned the LG Viper 4G LTE the ULE Platinum Certification and the CarbonFree Certification. This is the third eco-friendly phone released by Sprint and LG. The first was the LG Remarq, followed by the LG Rumor.

The phone will have a 4-inch, 800 x 480 display, a 5-MP rear camera, a VGA front camera, a 4GB microSD card (expandable to 32GB), 7 hours of battery life and 50GB of free cloud storage. The Viper will be powered by Android 2.3 Gingerbread running on a 1.2 GHz dual-core processor.

With an NFC chip on-board, the Viper will be Sprint’s second phone with  Google Wallet integration users can use for mobile payments. a free app called The phone also comes preloaded with “Life’s Good Fairytales” — a story creation app that allows users  to take photos, capture sounds and edit those elements to create an adventure. Other Android users will be able to purchase this app for $0.99 starting on April 27th.


From Laptopmagazine. Visit Amazon Computer and Notebook Center Here