Showing posts with label there. Show all posts
Showing posts with label there. Show all posts

Saturday, November 1, 2014

Spoiler Alert review: This game starts at the end and goes backward from there

Spoiler Alert Spoiler Alert $3.00 This platformer's neither polished nor long enough to warrant your attention, despite the cute concept.

Dante had it wrong. (Be warned: I'm about to spoil an 800-year-old piece of literature.) In The Divine Comedy Dante tells us there are seven circles of hell, increasing in severity of punishment as you delve deeper. Clearly he missed the special eighth circle of hell for people who spoil stories in any medium, be it books, film, television, or video games.

All that aside, I'm going to spoil the end of Spoiler Alert: You defeat the final boss and find the princess.

Wait, don't get mad! Come back! It's the first scene you'll see in the entire game.

Spoiler Alert is a platformer played entirely in reverse. You start at the end, having already beaten the game, and then progress backwards to the first level. Take all your classic platformer tropes and they're most likely represented here, albeit with a twist.

Spoiler Alert

For instance, you're probably accustomed to running from left-to-right across the screen in a Mario-style platformer. In Spoiler Alert you'll instead run right-to-left. Are you a pro at hopping on enemy heads to squash the life out of them? Spoiler Alert has you jumping on heads to bring enemies back to life. You'll also jump into spots where coins used to be in order to replace them,consume fireballs you shot out at enemies, and watch as spikes fly back towards the ceiling they once fell from.

Spoiler Alert is more like a rhythm game than a platformer, to be honest, as you're running at a constant reverse speed and trying to time your jumps to match. It's a trippy take on the genre, and a fantastic concept. In a world drowning in puzzle platformers, Spoiler Alert feels both fresh and creative.

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Unfortunately the game doesn't really manage to live up to its promise. I never like to fault a game for being short, but Spoiler Alert is really damn short. To be fair the game only costs $3, but I managed to complete the entire main campaign plus the ten bonus levels in only forty minutes and I had at least a silver rating on each level. I can guarantee I could get all gold ratings and still come in under an hour of play.

It's not really the length that's at issue. There are other games (The Vanishing of Ethan Carter) I enjoy despite providing a relatively brief experience. The problem with Spoiler Alert is that because of the abbreviated length it feels like the game never gets to explore the intricacies of its concept.

While there are three different worlds for you to traverse, a la Mario, each feels largely the same outside of the theme applied (Forest, Ice, Alien Invasion). The game never gets hard by any means, and in fact the levels seemingly follow no progression at all—there are levels in the last world (first, going by Spoiler Alert's logic) that are as simple as some of the first levels you'll ever play, but then there are others that are leaps more complicated right afterward. I don't feel like the theme of "You've beaten the game and are progressing backwards" is in any way held up by the difficulty across each set of levels and, ultimately, the game.

Spoiler Alert

The art style is also a bit of a turn-off. It has a sort-of roughness to it that smacks of low-budget gaming regardless of whether it was done on purpose. There's a crudeness—almost a GameMaker-esque quality—to it that I would expect from a free web game.

Spoiler Alert does have options for speedrunning and user content, which I expect might extend the lifespan of the game for certain people. However, I don't think it's enough to salvage the short length or turn this into a must-buy, despite the strength of the core concept.

I had brief moments where I enjoyed Spoiler Alert, but there's not enough of it and what is there isn't polished enough to really merit playing. It's a highly creative concept but, ultimately, a gimmick that doesn't quite work as a game.


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Tuesday, December 24, 2013

So you want to be a coder! These tools can get you there

Coding is powerful magic, and learning to code is like reading a pile of moldy spellbooks while grinding alchemical ingredients into fine powders—at least, it used to be. But new, interactive learning tools put the exercises front and center, promoting you from apprentice to sorcerer at your own pace. Some make you prove that you understand a lesson before letting you move forward, resulting in a more engaging learning experience—and ideally, greater understanding. Not all are for beginners: Experienced coders sometimes need to pick up a new language, too. But they’re all available on the Web, and most are free.

Codecademy offers a range of browser-based interactive tutorials about CSS, HTML, JavaScript, and more. All of its courses are free. If you want more than just a quick course, you can opt for one of four “tracks” (structured learning pathways spanning several courses).

Codecademy screenshotAn elegant code editor--with syntax highlighting and real-time error checking--occupies most of Codeacademy's interface.

I tested Codecademy with an accessible, sensibly structured beginner-level course called Getting Started With Programming that let me skip ahead when I already knew the material being covered. The site also lets expert programmers create their own courses for teaching aspects of JavaScript, Python, and Ruby, all for free.

Unlike Codecademy, Code School charges users a fee of $25 per month—though the site does offer a few free courses, too, including a Git tutorial and a Ruby on Rails programming course called Rails for Zombies (zombies included).

Code School screenshotWith Code School's Git tutorial, you simply type into a virtual console within the browser--no download necessary.

The Git tutorial requires no programming knowledge, and you can complete it in a matter of moments. It requires setting up a real (free) GitHub account, and pushing a repository to that account. Code School’s Git tutorial doesn’t have any videos, but the text is clear, and the design is pleasant and distraction-free.

Rails for Zombies video screenshotThe Rails for Zombies introductory video explains how zombies can help you learn Ruby on Rails. Plus, zombies.

The more-complex Rails for Zombies tutorial includes videos followed by practical exercises. It assumes a higher level of initial knowledge than the tutorials at Codecademy and Rubymonk do, and it doesn’t let you skip ahead: You must complete each level before moving to the next one. You can download the videos and review them as you do the exercises. The course is very fast-paced, and it can become frustrating at times.

Neo (formerly EdgeCase) offers two free interactive tutorials, one for the Ruby programming language and one for the Git version control system. Like Code School, these tutorials assume that students already possess a bit of coding knowledge.

Ruby Koans screenshotUnlike real Zen Buddhist koans, Ruby Koans questions have logical solutions.

You can step through Ruby Koans either in a browser or by installing Ruby and downloading the koans. Each koan is a simple drill requiring you to fill in the blanks to get an expected result.

The texts accompanying each exercise attempt to be Zen-like, and they succeed in this to the extent of sometimes being more confusing than helpful: “To understand reality, we must compare our expectations against reality. The answers which you seek: is not true.” Still, if you have some programming background and wish to learn Ruby syntax quickly, the koans can be fun.

Git Immersion screenshotGit Immersion makes you install Git from the get-go, but it helps you learn a lot.

Neo’s Git tutorial, Git Immersion, is more extensive than the quick Code School alternative, but it also requires more setup. You must install Git on your machine to step through the tutorial, which doesn’t interactively check your work as you step through it.

RubyMonk is a simple, free Ruby course with built-in code evaluation and exercises. It assumes a modest level of initial knowledge, such as knowing what an array is.

Rubymonk screenshotRubyMonk isn't as visually polished as Codecademy or Code School, but it has more pizzazz (and Ajax) than does Ruby Koans.

The explanations accompanying each RubyMonk exercise are simple and clear, and the site is free of banners and other distractions from learning.

These tools are just the thing for setting your own pace and learning by doing. Together, they become an entire magical laboratory. Just cruise over to any of the links and start crafting your code. The results can be spellbinding.

Endlessly tweaking his workflow for comfort and efficiency, Erez is a freelance writer on a mission to discover the simplest, coolest, and most effective software and websites to make tomorrow happen today.
More by Erez Zukerman


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