Lichdom Lichdom is the first game to really get magic right. Unfortunately it does so at the cost of most everything else.Buy Now I almost feel bad for the skeletons running towards me. Almost. I call ice down from the sky, a massive hailstorm that freezes the entire group in place. With a flick of the wrist my hand lights on fire, a fireball conjuring in my palm. I throw it at the nearest skeleton and it literally explodes. Shatters into dust.
The others break free of my ad-hoc ice prison, renewing their onslaught. One swings an enormous sword at me, but I get a magic barrier up just in time. The entire canyon erupts into flames from my shield, trees and grass burning to black. When the flames die down, no skeletons remain.
I almost feel bad.
Lichdom is Xaviant's attempt to strip the artifice out of video game magic. Going all the way back to tabletop role-playing, games have had to concoct all sorts of constraints in order to make it so an archer or a swordsman or a rogue could viably compete against magic. We've dealt with mana bars. We've dealt with memorizing spells. We've dealt with cooldowns. Video game mages have been neutered in the name of "balance."
Not in Lichdom. Through hordes both dead and living you'll unleash a torrent of magic in pursuit of revenge against some guy who killed your wife and slaughtered a whole bunch of innocent people for who even cares what reason.
The story is the biggest letdown in Lichdom—it's terrible. It moves from one cliché to the next without even pausing, much of it conveyed through Princess Leia-style holograms and off-the-beaten-path book collections. You even fight fantasy-ninjas at one point, in a town that doesn't hide its Asian architectural influences very well. And to top it all, the voice acting half-heartedly tromps through dialogue that has all the nuance of a soap opera.
This heard-it-a-million-times revenge story is the thinnest of pretexts to force you down a series of linear corridors. Quickly glancing at screenshots may give you the impression Lichdom is a wide-open RPG, thanks to our confirmation bias that every single fantasy-themed game is an RPG, but it's not. It's more like a first-person shooter with magic, replete with set-pieces arranged along a solitary path.
It feels like a proof-of-concept for a much larger game that Xaviant isn't ready to make. The centerpiece of Lichdom is the magic system. You can equip three spells (sigils) at a time, with the game giving you a choice between two new spells at periodic intervals. Each of these spells then breaks down into three separate modes: a missile attack, a shield/defensive attack, and an area-of-effect attack.
For instance, your first sigil is fire. You can shoot a fireball, block an enemy attack and (if timed correctly) release an explosion of flames from your position, or call fire down from the sky on an area. Same with ice, with lightning, with kinesis, et cetera.
As if that weren't complex enough, there's an entire spell-crafting system based upon tiered loot. You collect spell components from enemies and objects in the world, then use those components to craft new spells. Crafted spells can align to one of three affinities—destruction is based on pure damage, control is focused on restricting enemy movement, and mastery is a damage multiplier/debuff.
There's a lot of depth here. A lot of depth that's never explained to you. Not even the basics. Everything in that last paragraph is what I cobbled together from playing the game, and some of it I'm not even sure is right still. It took me four hours to figure out what "Mastery" did—by reading a forum post. It fits the "You're learning magic as you go" story, but it's frustrating when you're spending a ton of time in the crafting menu trying to eke one or two more points of damage from a spell and confused whether what you're doing is even making a difference.
Frustration mounts when you hit some outrageous difficulty spikes. The first boss in particular took me over an hour to defeat. Up until that point I'd only died once, fighting mobs of skeletons and other undead. Suddenly you're confronted with a hulking creature that can kill you in two, maybe three, hits. What's worse, every time you die you have to replay the same twenty second scene before jumping back in the fight.
Then you beat it and it's back to the same old run-headfirst-into-your-fireball skeleton mobs, as if the difficulty spike never even occurred. It's weird and poorly balanced and I can see plenty of people reaching that boss fight and never turning the game on again. And while that's the most egregious difficulty spike, it's far from unique.
As I said, it feels like this magic system deserves a more expansive game. Lichdom is great because it shows what magic could be like in other games. CryEngine 3 does a fantastic job rendering particle effects, and unfettered spell-casting is given the respect it deserves.
But Lichdom is clearly a game built around a system instead of the other way around. This one aspect of Lichdom is phenomenal, but the other myriad components are passable at best. I don't think Xaviant went quite as far as they could've—it's easy to find one spell tactic that works and stick with it, and kiting the dumb AI is still the easiest and most effective way to stay alive—but the bigger failings lie in story, in level design, and in basic tutorializing. Many times I found myself slightly bored by another corridor, another arena, another mob of enemies, another forced story bit.
Boredom in a game where I can call fire down from the sky? That shouldn't be possible.
From PC World. Electronics product reviews and advice for best reference
When the scan is complete, System Mechanic 11.5 presents a full list of problems and offers fixes.
System Mechanic includes many built-in tools, including a full hard drive optimizer.
When pondering a solution, you can sometimes see what other users have chosen to do.
System Navigator features a dual-window interface that makes it easy to move and copy files.After you install System Navigator, it replaces Microsoft's Windows Explorer as your navigational system for your PC. The change does take some getting used to, as System Navigator replaces Windows' familiar folders with a more intricate interface that's full of unfamiliar icons and plenty of text. The result can be intimidating at first, as it1s hard to know where to begin. Add to that the fact that ExeOne's help is limited, and it's easy to feel lost in System Navigator.
Both Logitech's outdoor (shown here) and indoor cameras deliver exceptional video quality.The most impressive feature of the Logitech Alert video surveillance system is the quality of its cameras, both in terms of the resolution of their video (960 by 720 at 15 frames per second) and their physical construction (the cases are fabricated from zinc, not plastic). The downside is their cost--and the fact that you can’t deploy more than six cameras.
The software can show all six cameras, but five are limited to very small windows. Fortunately, you can switch the order.We encountered no problems in our evaluation, but you should note that powerline networking can be problematic in some environments: If your home or facility has poor-quality electrical wiring, or if your circuits must also support machines that draw high amounts of electrical current, for example, powerline networking might deliver poor performance or fail altogether. If that describes your situation, or if you just don’t like powerline networking, Logitech also offers the same outdoor and indoor cameras set up to run on Power over Ethernet. The outdoor PoE model costs $240, and the indoor model is priced at $190 (currently Logitech does not sell the indoor night-vision camera configured for PoE). In addition to buying the cameras themselves, you’ll need to deploy a PoE ethernet switch to support these models (such devices start at about $80 for a four-port Fast Ethernet switch).
The cameras have excellent night vision up to 65 feet. Don't try to save money by putting an indoor camera in a window pointed outside, however, because the LEDs will reflect off the glass.Although Logitech’s cameras each carry a very good wide-angle lens, we wish that the company also offered a pan/tilt model. And if the cameras were outfitted with a speaker output, you could build a two-way video intercom system around them.
Being tech journalists, we don’t typically like to advocate for the mob of registry cleaners, system organizers, and security checkers out there. But we have to recognize that not everyone is savvy enough to dive into Windows and tackle the nasty mess of an unmaintained PC. For those of you–our own mothers, fathers, grandparents, and other non-techy family folk–we’re suggesting Advanced System Optimizer, which is available for download for $29.95.



MojoMotor's installation interface is stylish, but requires familiarity with database configuration settings.For a content editor, MojoMotor can't be much simpler to use: There is no administrative backend to log in to, or a complex workflow with multiple page states and drafts. You do need to log in so that MojoMotor knows you're allowed to edit, but once that's done, the only special bit of interface you see is a toolbar on top of the screen. The rest of your browser window contains your website just like everyone sees it, but with one important difference: You can edit the text and images.
MojoMotor features an easy WYSIWYG editor for website text.While you're viewing the website in MojoMotor's administration interface, certain parts of the page (such as its main content area, usually) are marked as editable and highlighted in color. To edit, just click anywhere in the highlighted area, and it morphs into a WYSIWYG editor with a simple toolbar for formatting text, creating links, and uploading images. You don't need to know HTML, Markdown, or any other special syntax. You do need to make sure that any images you upload are in the correct size for the website.
The default theme provided with MojoMotor looks a bit like a basic WordPress installation.MojoMotor is easy to use for designers, too. To design a website in MojoMotor, you don't have to know PHP: MojoMotor websites are created as static HTML files with special MojoMotor tags that the system uses to make certain areas user editable. This makes MojoMotor an ideal tool for front-end designers who can create great layouts, HTML, and CSS, but don't know the first thing about back-end coding and working with PHP.
Behind the scenes, MojoMotor works by using special tags.MojoMotor is not a one-size-fits-all solution: It is clearly aimed at small websites containing just a handful of pages. The system doesn't even include a built-in blogging engine, but third-party website MojoAddons offers a plug-in, MojoBlog, that lets users create a blog within their MojoMotor installation. Fortunately, MojoMotor makes it very easy to migrate your project to ExpressionEngine, a CMS from the same vendor that can easily support large-scale websites.
GS-Base offers grid, field, and pivot table views, but not much flexibility beyond that.Creating a database is GS-Base is straightforward; so is creating the tables within that database. The user follows the basic pattern of creating fields and setting their types. Once created, the table structure can be edited, using clear dialog box that displays the fields in a tree structure on the left, and the relevant options and values on the right.

