Showing posts with label Paint. Show all posts
Showing posts with label Paint. Show all posts

Friday, October 26, 2012

Review: The Unfinished Swan will make you paint the world back in black

I went into The Unfinished Swan knowing absolutely nothing about it. That doesn’t happen very often these days, especially with a downloadable game as unique as The Unfinished Swan. It is unlike any other game I’ve played before; it doesn’t hold the players hand or instruct you what to do and where to explore, but rather trusts your instincts to lead you in the right direction. That’s a huge pressure to put on a player, but The Unfinished Swan does so with such grace and subtlety that I didn’t fully recognize what I'd done until the game was over.

The Unfinished Swan starts in a rather odd way. After you download it from the Playstation Network Store ($15), you load the game and all you see is a targeting reticle in the middle of a blank white screen. It seems odd until you press one of the triggers and fire a ball of black paint that splatters across a blank white object somewhere in this blank white virtual space, defining a portion of the world. Once I discovered this mechanic of exploration it wasn’t long before I was shooting as many paint balls as I could, trying to make the space more defined and more comfortable to me.

It was a weird and unfamiliar feeling to be walking through a space that I couldn’t fully see. Though in a world where gamers are often concerned about draw distances in games as much as the games themselves, it was somewhat refreshing to know that visual acuity didn't really matter.

I found myself painting a basic path on the ground when entering a new area before spinning in a circle, firing paint in all directions hoping to hit a wall of some kind and understand where I was. It was disconcerting, not immediately knowing if I was in a room or outside in a garden; playing The Unfinished Swan makes you acutely aware of how dependent humans are on a sense of place. Locational awareness is often overlooked in games since you can immediately see and understand the virtual space you're exploring; when that sense is taken away, things become disconcertingly foreign.

The blank canvas worlds of The Unfinished Swan become a huge mystery, one that I felt compelled to unearth. It was almost as if I was actually painting these environments from scratch, though they existed invisibly all along and I was only making them visible the the eye. The Unfinished Swan is fantastic because it inspires feelings of both creation and exploration, allowing you to form worlds from nothing and then explore them at your leisure. It felt almost as if I was playing two roles simultaneously, the scientist opening up parts of the maze for the lab rat to explore.

As I progressed through the areas, the story began to unfold, bringing new mechanics with it that were just as simple and relatable as the last. After the first area (which is all stark black and white) shadows are drawn in grey, making it easier to pick out details of the invisible world before you lay paint to canvas. These highlights lessen the thrill of discovery, but they don't kill it entirely.

A later area introduced the use of vines to navigate the world, trading your paint for water to grow the vines. Even though you aren’t directly controlling the vines, they grow wherever you spray water and thus you have the illusion of control over life (despite the vines being pre-programmed on a pretty set path). It's a little depressing that you don't have complete control over this surreal blank canvas of a virtual world, but the illusion of complete control is something that The Unfinished Swan sells perfectly.

There’s balloons scattered throughout the world, but I couldn’t really figure out why. They’re still an interesting collectable that challenges you to explore the world more than you might otherwise, so they’re worth going for when you see them. There’s a few dozen in each chapter too, so you’ll have to go off the beaten path to find them all.

I experienced The Unfinished Swan using a DualShock, but you can play through the entire game using the PlayStation Move, which is a nice option to have if you’re looking for a more immersive experience. The Unfinished Swan isn’t a long game by any means, either; I think my total playthrough clocked in at less two hours, and that's perfect. If it was any longer, it might not have resonated with me as much as I did. 

It may be short and a bit surreal, but The Unfinished Swan is one of the most enjoyable games that I’ve played all year. I didn’t need to think about anything technical or worry about solving any puzzles, I could just play and soak in all the beauty of a strange new world. It's the sort of game you can come back to again and again every few years, and I recommend it to anyone with a PlayStation 3.


From PC World. Shop computer and accessories from Amazon here

Monday, June 18, 2012

Sketch, Paint, and Share Online for Free With DeviantArt Muro

Everybody doodles. Or draws, or sketches. It's one of those universal human behaviors instilled into us from kindergarten, or maybe from caveman times. deviantArt muro is a free browser-based drawing tool that invites you to take your doodling online, and offers some fun brushes and an innovative way to record your work and learn from others.

deviantART muro art screenshotIn the hands of a skilled artist, deviantArt muro can be used to create stunning works of art.Muro comes from deviantArt, one of the Internet's largest and oldest art communities, established in 2000. Muro itself was launched in 2010, but has recently received a major overhaul. You don't need a deviantArt account to start using Muro, but you do need a free account to save your work. deviantArt muro does not offer as many brushes as free Web-based paint application Psykopaint, but it does make some interesting choices. For example, the default brush you start off with isn't a basic paintbrush (à la Microsoft Paint), but a brush called Webink which makes it easy to create shading by linking your strokes with a web of fine lines. It feels similar to the procedural brushes used on another free Web-based drawing tool, Harmony.

The Webink brush is one of eight free brushes that come with deviantArt muro. Other free brushes include Basic (does what you think), Paintbrush (emulates a soft airbrush actually), Nightmare (similar to Webink but much wilder), the self-explanatory Drippy, Scattered, and Sketch, and Smoke. That last one is my personal favorite; it creates interesting shading effects when you twist and turn the mouse. I was able to use it to draw a fairly creepy-looking rabbit with little effort. Other than the eight free brushes, Muro has twelve paid brushes, divided into three packs. Each pack costs 320 deviantArt points, which works out to roughly $4 at the time of this writing.

deviantART muro amateur art screenshotIn the hands of a software reviewer, deviantArt muro can be used to create scary-looking bunnies with ease. deviantArt muro boasts a "Works with Wacom" logo, which inspired me to reach for my Intuos5 pen tablet and try scribbling with the pen. Muro was responsive, and the brushes worked well. The free Sketch brush was lots of fun to use with the tablet, and felt similar to actually roughing in a sketch on paper. That said, Muro is no Corel Painter, and did not recognize when I flipped the pen over and tried to erase something with its eraser end.

Muro's killer feature, though, is not a drawing tool at all: It is called Redraw, and it records you as you work. You can then share the recording with others, so they get a sense for the process and the workflow and can learn from your work (or offer tips).

deviantART muro brush screenshotMost of deviantArt muro's features are free, but some of the brush packs cost money.A prime example of Redraw is a piece called Sable, in which deviantArt user *tinkerpaws draws a richly detailed ibex with birds perched on its back. By watching the Redraw replay, you can see exactly how *tinkerpaws created the work. Artists often share screencasts of their process as YouTube videos, but this requires third-party recording software. With deviantArt muro, the recorder is built right in, and you don't have to think about it as you work. The only drawback is that it doesn't support audio narration or text notes, so the artist can't explain things as they work.

deviantArt muro doesn't try to be a complete drawing application, but a simple artistic tool. Being an HTML5 application, it should work as well on iPhone and iPad; I tested it on a PC only. Whether used on a PC or tablet, its social sharing feature is truly innovative, and it makes drawing fun and accessible.

Note: The Download button takes you to the vendor's site, where you can download the latest version of the software.

--Erez Zukerman


From PCWorld. Visit Amazon Computer and Notebook Center here

Saturday, February 18, 2012

Paint With Sound in Browser-Based Auditorium Game

Auditorium is a casual ambient Flash game you can play in your browser without installing anything (other than Flash itself). Many things set Auditorium apart from most in-browser Flash game. For one, its free version is billed as a demo, and you can buy the full version for $10 for over 70 levels and some extra features. There is also a version for the iPhone. However, the free Flash version is very playable, and could keep you engaged for hours.

Auditorium screenshotAuditorium combines a dark background with a flow of radiant, colorful particles for a striking look.At the beginning of a level, Auditorium presents you with a dark playing field on which you can see one or more containers, several controls, and a flow of radiant particles emanating from somewhere in a straight line. There is no sound. The controls impact the direction of the flow, and you need to slide them around using the mouse so that the flow shifts and fills up the containers. Once a container begins filling up, it starts playing a loop of music. If there are several containers, they each play a different part of the same overarching tune. This way, once they all fill up, you get to enjoy the complete soundscape for the level. In other words, you are creating the game's soundtrack as you go along--"playing" in both senses of the word.

Every control does something different: Auditorium's directional controls divert the flow left, right, up, or down; an Attract control pulls the flow in and makes it swirl around it, and so on. You don't get to use them all on every level: At first, you will only get two or three directional controls. As you advance in the game, more and more controls are added into the mix. Each control looks like a circle, with a large icon at the center, surrounded by a thin ring at a distance. You can pull the ring out to extend the control's range, or push it in for a more close-range impact.

Auditorium's containers do not fill permanently: Particles must keep coming in to the container for it to remain full. If the flow is diverted away, the container will remain full for a moment, and will then rapidly deplete and become silent.

With the addition of color, Auditorium quickly grows more complicated: Some goals can only be filled with particles of a certain color. To fill those, you must direct the flow so that it first passes through a "color sphere" and changes color, and only then hits the goal.

There isn't a single correct solution for every Auditorium level. There are no timers, no enemies, and no "lives." The game is very freeform, and is all about sliding and sizing the controls until you hit a combination that works. Often, there can be interesting interactions between different controls, and slightly shifting one control can make a big impact on the eventual route the particle flow makes.

One interesting interface choice is the omission of the Pause and Mute buttons. Since any sound in the game is created by your actions, you can easily direct the flow so that it doesn't hit any containers, effectively muting the game. You won't finish the level this way, but it won't make a new sound, either. Sadly, this means you can't play the game with Pandora or another browser-based music service in the background. A Pause button is not necessary because you can simply leave the game be and switch to another tab at any time: Nothing will happen that you don't control directly. If it's making a sound, it will hold that note—so if you're leaving for lunch, you will probably want to leave the game before heading out.

Auditorium is one of the best ambient games I have seen. Its creative use of sound, as well as its radiant and minimalistic graphics, make for entrancing gameplay that could keep you engaged for hours. Best of all, Auditorium saves your progress automatically, so you can always close the browser tab and come back to it later.

Note: The Download button takes you to the vendor's site, where you can play this game in a Flash-enabled browser.

--Erez Zukerman


From PCWorld. Visit Amazon Computer and Notebook Center here