Showing posts with label BrowserBased. Show all posts
Showing posts with label BrowserBased. Show all posts

Saturday, February 25, 2012

Sushi Cat 2 Browser-Based Game: Cute, Silly, Endearing

Sushi Cat 2 is a story of romance, intrigue, gravity, and, well, sushi. All you need to play this simple and free game is a single mouse button and a love for everything feline and kawaii. Click to drop Sushi Cat from the top of the screen, where he is held aloft between two chopsticks. Now watch him tumble across ramps and platforms, gobbling up futomaki and nigiri like crazy.

Sushi Cat 2 screenshotSushi Cat 2 combines physics and sushi for a bit of work-safe fun.Make no mistake: Sushi Cat 2 isn't just about getting fat on as much sushi as possible. It's about love--the love of Sushi Cat for his wife, who is also featured in the original Sushi Cat games, and whom Bacon Dog steals away at the beginning of the game. Sushi Cat must gain enough weight to capture her back. For instance, early in the game, Sushi Cat tracks down Bacon Dog and his wife at the movie theater, but is barred from entering because he is not big enough. The solution, of course, is to eat more sushi.

When you drop Sushi Cat from the top of the screen, he looks like a small round ball. As soon as he begins gobbling up sushi, he begins swelling up rapidly and noticeably, becoming ever more plump and squishy.

To pass a level, you must eat enough sushi to achieve a full belly. You get several chances to do this, and you can see how much sushi you've had so far in a vertical progress bar on the left side of the screen. The progress bar is made up entirely of pieces of sushi, drawn inside the (very long) belly of a cat. At the beginning of every level, this progress-bar cat appears rather forlorn, but as his belly fills up with sushi, he begins grinning happily. If you just want to quickly check how many pieces of sushi you still need to eat to complete the level, you can see that as a number on the top-right corner.

Some pieces of sushi have magical powers: There's a piece that makes pinball flippers suddenly appear at the bottom of the screen, allowing you to bounce Sushi Cat back up and eat more sushi. Another piece gives you three soy-sauce bombs which you must place strategically: As each bomb explodes, the sushi surrounding it is magically transported to Sushi Cat, counting towards your quota for the level.

The bottom of each level is made up of a series of bins with varying point values. You should try dropping Sushi Cat so that he ends up tumbling into the bin granting the most points, although this is usually very difficult to plan. Many levels contain moving elements, making it almost impossible to plan a trajectory for Sushi Cat once you let him go.

Sushi Cat 2 may not be the next Skyrim, but it is a fun way to kill some time...maybe while waiting for a sushi delivery.

Note: The Download button takes you to the vendor's site, where you can play this game in your Flash-enabled browser.

--Erez Zukerman


From PCWorld. Visit Amazon Computer and Notebook Center here

Saturday, February 18, 2012

Paint With Sound in Browser-Based Auditorium Game

Auditorium is a casual ambient Flash game you can play in your browser without installing anything (other than Flash itself). Many things set Auditorium apart from most in-browser Flash game. For one, its free version is billed as a demo, and you can buy the full version for $10 for over 70 levels and some extra features. There is also a version for the iPhone. However, the free Flash version is very playable, and could keep you engaged for hours.

Auditorium screenshotAuditorium combines a dark background with a flow of radiant, colorful particles for a striking look.At the beginning of a level, Auditorium presents you with a dark playing field on which you can see one or more containers, several controls, and a flow of radiant particles emanating from somewhere in a straight line. There is no sound. The controls impact the direction of the flow, and you need to slide them around using the mouse so that the flow shifts and fills up the containers. Once a container begins filling up, it starts playing a loop of music. If there are several containers, they each play a different part of the same overarching tune. This way, once they all fill up, you get to enjoy the complete soundscape for the level. In other words, you are creating the game's soundtrack as you go along--"playing" in both senses of the word.

Every control does something different: Auditorium's directional controls divert the flow left, right, up, or down; an Attract control pulls the flow in and makes it swirl around it, and so on. You don't get to use them all on every level: At first, you will only get two or three directional controls. As you advance in the game, more and more controls are added into the mix. Each control looks like a circle, with a large icon at the center, surrounded by a thin ring at a distance. You can pull the ring out to extend the control's range, or push it in for a more close-range impact.

Auditorium's containers do not fill permanently: Particles must keep coming in to the container for it to remain full. If the flow is diverted away, the container will remain full for a moment, and will then rapidly deplete and become silent.

With the addition of color, Auditorium quickly grows more complicated: Some goals can only be filled with particles of a certain color. To fill those, you must direct the flow so that it first passes through a "color sphere" and changes color, and only then hits the goal.

There isn't a single correct solution for every Auditorium level. There are no timers, no enemies, and no "lives." The game is very freeform, and is all about sliding and sizing the controls until you hit a combination that works. Often, there can be interesting interactions between different controls, and slightly shifting one control can make a big impact on the eventual route the particle flow makes.

One interesting interface choice is the omission of the Pause and Mute buttons. Since any sound in the game is created by your actions, you can easily direct the flow so that it doesn't hit any containers, effectively muting the game. You won't finish the level this way, but it won't make a new sound, either. Sadly, this means you can't play the game with Pandora or another browser-based music service in the background. A Pause button is not necessary because you can simply leave the game be and switch to another tab at any time: Nothing will happen that you don't control directly. If it's making a sound, it will hold that note—so if you're leaving for lunch, you will probably want to leave the game before heading out.

Auditorium is one of the best ambient games I have seen. Its creative use of sound, as well as its radiant and minimalistic graphics, make for entrancing gameplay that could keep you engaged for hours. Best of all, Auditorium saves your progress automatically, so you can always close the browser tab and come back to it later.

Note: The Download button takes you to the vendor's site, where you can play this game in a Flash-enabled browser.

--Erez Zukerman


From PCWorld. Visit Amazon Computer and Notebook Center here