Showing posts with label Gives. Show all posts
Showing posts with label Gives. Show all posts

Saturday, September 7, 2013

Distant Worlds gives 4X Players a huge galaxy and many options

Distant Worlds $30.00 Anyone who likes complex games and prefers being a governor to being a god should check out Distant Worlds.

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Distant Worlds is a massive 4X game that shares many of the strengths and weaknesses of the genre: detailed systems, technology, and options; very long games that form their own histories and stories; minimalist graphics and effects; and a steep, steep learning curve.

Distant_Worlds_a_republic_is_bornDistant Worlds gives you more sliders to fiddle with during "New Game" than some games give you for the entire experience.

Distant Worlds is definitely aimed at the hardcore player for this genre. It does not attempt to simplify or strip down gameplay or worry much about "approachability." I have a weakness for games like this (see Aurora and Dwarf Fortress) but they're not to everyone's taste. Code Force/Matrix Games has designed Distant Worlds for a specific niche, and they've produced a game that will satisfy the target audience very well.

Distant_Worlds_startingThe default beginning for Distant Worlds gives you a small fleet with which to begin your conquest.

Distant Worlds is sold as a core game and a series of expansions. This review is based on the latest bundle, which included all of the released material. The expansions don't just add "more stuff." They add in entire new categories of activity, such as planetary facilities, changes to the tech tree structure, and so on.

Distant_Worlds_game screenshotMy escorts ward off some pirate ships in Distant Worlds.

The latest expansion, Shadows, adds something very new: the chance to play as a pirate, rather than an empire, focusing on raiding, constructing hidden bases, smuggling, and generally ruling the galaxy from the, well, shadows. The Shadows expansion also offers a mode of play where you begin at a primitive level, with no FTL capacity, and must first develop your home system and learn to build even the most basic craft. The default start position gives you a certain amount of technology and a small fleet of exploration and construction ships.

In many 4X games, the player has total control over all aspects of their empire. In Distant Worlds, civilians run the economy. As the empire grows, fleets of freighters and transports appear, carrying cargo between worlds, constructing mining stations, and so on. You can add mining stations of your own, but the transport of resources across your empire is almost entirely out of your hands, short of making sure you've secured the worlds that have the resources you need on them.

Distant_Worlds_technologySo many choices. So few research points.

This can lead to frustrating shortages if the civilian AI isn't moving the goods where you want them the most. However, this "living universe" feature is one of the most compelling aspects of Distant Worlds. It's a lot like Sim City, in that you can build the structures, but you can't control the people.

As is typical of high-complexity/small-market games, the documentation is sparse, and the full impact of your choices is not always obvious. Distant Worlds offers a lot of freedom, and that means a lot of ways to undermine yourself. Random factors play a part, as well. A game where you begin with high-quality colonizable worlds nearby is much easier than one where you don't find a potential colony world for a long time. A random disaster took out most of my homeworld's infrastructure in one game, leaving me with basically no economy and a perennially-increasing debt, so I couldn't build the facilities to repair the damage.

Distant World's AI can handle nearly all of your empire's tasks, or none, as you see fit. (Private trade is always AI controlled.) It can design ships, form fleets, conduct exploration, and so on. At the highest levels of automation, you can mostly watch the game play itself; with everything off, you can micromanage hundreds of ships and dozens of colonies. Galaxies in Distant Worlds can be immense, with 1400 stars and thousands of worlds and moons.

Distant_Worlds_established empireA medium-sized galaxy in Distant Worlds. Note that none of the stars are background images. You can zoom in on each glowing point to reveal a solar system with multiple worlds and moons. This game is huge.

While playing Distant Worlds, you will stumble upon abandoned ships, alien ruins, pirate bases, space monsters, and strange mysteries. You can send espionage agents to steal secrets or perform sabotage. You can construct wonders of the galaxy, conquer worlds, and forge alliances.

You will also deal with an occasionally obtuse interface, lose track of exactly here you wanted that fleet to move to, and confront bugs. To their credit, Code Force/Matrix Games is quick about fixing issues, but there have also been a lot to fix, most trivial, some major.

Distant_Worlds_expansionThe Distant Worlds Expansion Planner shows the worlds I could colonize, if I had ships or money.

The lack of a demo/trial is problematic for a game like Distant Worlds, because of the niche nature of the product. While the core game costs only $20, the feature set has changed a great deal through the expansions. However, the essential gameplay has not. If 4X/Strategy games are of any interest to you, try the core game, and if you like the general feel of it, get the next three expansions and play in the Age Of Shadows.

Note: The Download button takes you to the vendor's site, where you can download this software.


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Monday, August 19, 2013

Review: Start Menu Reviver gives Windows 8 a modern UI-style Start Menu

How you'll like Start Menu Reviver largely depends on what you want out of a Windows 8 Start Menu. If you want something that mimics the Windows 7 Start Menu exactly, you're better off with Stardock's Start8 or Iobit's Start Menu 8. If you want something that's more of a melding of Windows 8 and a start menu, Start Menu Reviver might be what you seek.

By default, Start Menu Reviver looks like an Ease of Access application for the sight-challenged, but you can reduce it to a normal size.

When you first install Start Menu Reviver, it defaults to its large size. It's handy for touchscreens, but on a monitor or laptop screen, it looks like an Ease of Access feature for the eyesight-challenged. You can select a size that is more in keeping with the aspect ratios employed throughout the desktop. Start Menu Reviver sits on the task bar approximately where you'd expect to find it, but a little to the right. As with other Start Menus for Windows 8, you can change the icon to suit your taste.

In a column on the left of Start Menu Reviver resides a list of common Windows programs (desktop and modern UI) such as Task Manager (modern UI version), Network (desktop), Run (desktop), and the user name (which actually takes you to User Account Control rather than the user folder the way that most Start menus do). To the right are My Computer, Internet Explorer (desktop), a link for the modern UI, and a bunch of other tiles representing both legacy and modern UI apps. You can freely arrange—and even resize—the tiles, just as with the Modern UI.

Start Menu Reviver's tiled UI fits well in the Win8 modern UI.

Start Menu Reviver has the usual search box at the bottom. However, this is where I first noticed that there's no tabbing between fields or sections as there is in a normal Start Menu. It can be considerably faster navigating when you can use both the mouse and the keyboard. Not everyone is touch-oriented yet.

Start Menu Reviver lacks the fine control over switching between the desktop and modern UI that the competition offers. You can have the Windows Key invoke Reviver rather than the modern UI, but that's about it. Start8 and Start Menu 8 both allow you to take the modern UI out of the mix entirely.

Start Menu Reviver is free, and it's nice that Windows 8 users have another choice when it comes to putting back the Start Menu that Microsoft so thoughtfully decided you no longer need. It's not my top choice, but not everyone works the same. Give it a spin along with the others and share your opinion.

Jon L. Jacobi has worked with computers since you flipped switches and punched cards to program them. He studied music at Juilliard, and now he power-mods his car for kicks.
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Saturday, April 13, 2013

Review: Unigine's Valley benchmark gives you room to roam

Unigine's gift with benchmarks has always been the deft, artful touch they lend to their number-gobbling glitter engines. From the candlelit crypts in 2007's Sanctuary to the blue skies of 2011's Heaven, they have a long history of serving up the stats with an extra helping of eye candy. With their latest benchmark, Valley, the new twist is size and plenty of it. Think Skyrim meets granola bar commercial, and you're starting to get the picture. They've squeezed a national park into this one.

Vast environments set Valley apart from other benchmarks.

Heaven fans will feel right at home, as the interface remains unchanged in Valley. Startup presents an attractive options window that offers language selection and visual effects customization. DirectX 9 and 11 APIs are supported, along with OpenGL. Screenshots are saved via hotkey. Most startup options are also available inside the application via a row of buttons along the top of the screen.

You can access most startup options ainside the Valley benchmark.

The Valley benchmark itself consists of 18 different scripted runs through the environment, from flowerbeds to mountaintops, through rainstorms and dappled sunshine. The depth of focus changes, shadows lengthen, leaves flicker and drops of water splash against the lens of your imaginary camera. It's all quite beguiling. At the end you're presented with a raw score and the FPS numbers (avg/min/max). That's not a lot, but it's enough to gauge gaming potential in a general fashion.

As in past Unigine offerings, you can also opt out of the canned benchmark runs and explore the environment at will, either gravity-bound on foot or as a floating camera. While this was a fun sideline in Heaven, Valley's enormous size makes nature hikes through its meticulously designed forests a true holodeck-style pleasure.

Rainstorms show off advanced water and light rendering techniques.

Nice as Valley is, it's a bit rustic in more than just theme. The benchmarking world is moving beyond simple framerate numbers, and a graph with frame time in milliseconds to track stuttering issues would be a welcome addition to the Basic or Advanced versions. It can be quite useful to see the number of frames that spend 50 ms or more being rendered. That information hides inside of avg/min/max framerate formats, but significantly alters quality of play. While the Pro version features deeper analysis, it also sports a $495 price tag clearly meant for professional developers.

More on point are several visual miscues; the most serious among them is noticeable scenery pop-in even at the highest levels of detail. In some areas, the flowers appear to jump out of the ground to greet you as you pass by. In a benchmark that takes its fashionable look so seriously, that's an inexcusable Wal-Mart moment.

This vista isn't just wallpaper. You can walk every inch of it.

These shortcomings don't ruin the ride, however. If you're looking to test or show off your high-end gaming steed, Valley is a fine companion to Heaven and a welcome addition to Unigine's stable.

Note: The Download button on the Product Information page takes you to the vendor's site, where you can download the latest version of the software.


From PC World. Electronics product reviews and advice for best reference

Saturday, October 20, 2012

Review: Start8 beta gives Windows 8 a Start Menu

Jon L. Jacobi

Jon L. Jacobi has worked with computers since you flipped switches and punched cards to program them, studied music at Julliard, and power mods his car for kicks.
More by Jon L. Jacobi

If there's any company that's going to have a field day with Microsoft's controversial new Windows 8, it's Stardock. Case in point: Start8, a free beta program the company markets that replaces the "missing" Start Menu on the Windows 8 explorer desktop taskbar.

If you're not familiar, Windows 8 has two completely different interfaces: The new tiled Windows 8 UI (User Interface) first seen with Zune and Windows Phones, and the classic Explorer desktop with a slightly updated look. The problem for many users is that there's no Start Menu for the latter: You initially use the Windows 8 UI to launch all applications no matter which interface they use. You can create desktop and taskbar icons to launch apps, but with the vast majority of existing programs support only the Explorer desktop, this results in a either a very busy desktop or a continual and somewhat jolting switch.

Stardock has fixed the most frequent complaint about Windows 8: the lack of a Start Menu.

Thanks to Stardock Software, however, you can have your Windows 8 cake and Start Menu too. The Start8 beta is a free download (it'll be $5 when the final version ships) that almost completely replicates the behavior of the Windows 7 Start Menu. It even matches the new look. I don't really have to tell anyone how the Start Menu works, right? Start8 also lets you disable the Windows 8 hot corners.

Start8 works great and eliminates the need to access the Windows 8 UI unless you want to. The only issue with Start8 that I spotted was slightly slow and somewhat inconsistent response of the Windows 8 hot corners; they didn't seem as smooth as they did without Start8 installed. I hope the shipping program will be more responsive.

I expect Stardock to make a small fortune off of this program, and if I were Microsoft I'd send the company a thank you note for making Windows 8 more usable. If you're using the Windows 8 preview, install the free Start8 beta and see just how much of a difference a Start Menu can make.

Note: The latest 0.95 beta fixes some of the issues mentioned in Lincoln Spector's review from early September. The "Try it for free" button on the Product Information page takes you to the vendor's site, where you can download the latest version of the software. It remains free only until the beta period ends.


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Wednesday, April 18, 2012

Free Image Editor MAGIX Photo Designer 7 Gives You Pixel-by-Pixel Control

It's hard to know what to expect from a free image editor. After all, if all was fair, we'd be getting Photoshop minus about $700 worth of features. But many free editors, MAGIX Photo Designer included, have great strengths that serve a niche, and make them invaluable: If they do what you need them to.

MAGIX Photo Designer 7Although Photo Designer's selection of preset art filters is very complete, they all seem to result in an uncannily similar effect.As a lover of Xara products, I was really excited to try out Magix Photo Designer 7, billed as the free version of Xara Photo & Graphic Designer ($89). But the products are so different they are barely recognizable as even half-sisters, and few of the features I love about Xara are in Photo Designer's gene pool.

Photo Designer's red-eye reduction tool worked very well on the image I tested. Unlike the step-up versions, Xara Photo & Graphic Designer 7 or Xara Designer Pro ($299), Photo Designer creates an iris-sized stamp that you use with one or two clicks to gray over the red-eye parts of your images. I found it to be just as effective as the gray dot you need to somewhat accurately draw using the more expensive versions--and it's certainly easier to get the hang of.

I also preferred Photo Designer's Clone Tool over the Xara software. Photo Designer's version works more like Photoshop in that you chose the clone and then paint over the area you want to replace. It's simple and a lot more effective than the new Xara method.

These were the only features of Photo Designer that really impressed me, however. Like other Xara photo editors (and high-end products like $700 Adobe Photoshop), Photo Designer has the tools to select groups of pixels and make changes specifically to the selection. The tool is an exciting addition, but its effectiveness depends greatly on the Photo Designer brush you have selected, and there's not much in the way of help: Rather, you're left to experiment. If your experimentation goes well, however, expect to be able to apply blur, fill, brightness, and color adjustments to selected pixels within your image.

Photo Designer includes fewer features than GIMP (a free, open source image editor), which makes it less intimidating. And much like Serif's PhotoPlus X5 ($89), Photo Designer includes a Task Assistant, which takes you step-by-step through common tasks like creating panoramic images, isolating parts of your image, and optimizing colors. PhotoPlus X5's version is much more detailed, however, and although it's a nice feature in Photo Designer, it oftentimes left me wanting help with the next step.

Photo Designer includes a number of interesting presets to turn your image into a painting, drawing, or other style of artwork. These filters worked relatively quickly, but not very well, and certainly nowhere near with the same finesse as FotoSketcher, a free tool that excels at turning images into fine art. I found myself adjusting the settings manually to differentiate Photo Designer's preset effects from one another.

If you're looking for a free image editor to manipulate specific parts of your images---down to a pixel by pixel level of detail---or make quick changes, Photo Designer 7 may be a good fit for you. It's a little clunky and unpredictable, especially compared to sister product Xara Photo & Graphic Designer, but the ability to 'Shop images for free is worth the tradeoff.

--Clare Brandt


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Monday, March 5, 2012

Shelfari Recommends Books, Gives Huge Amount of Detail About THem

If you're a voracious reader, you probably know this feeling: You just finished a great read and are dying to talk to someone about it, but nobody around you ever read that particular book. If this ever happened to you, you may like Shelfari (free), an Amazon-related community for book lovers and authors.

Shelfari screenshotShelfari exposes numerous details about each book, and lets you add and edit them."Amazon-related" means Shelfari is its own website, but it is owned by Amazon and you need a free Amazon account to log in. Once in the service, you are presented with a bookshelf to which you can add books you have read in the past, are reading now, and are planning to read. If a book came out in several editions, you can pick what cover you want to show on your shelf. I like the shelf interface because I mainly read eBooks, and the shelf gives my books a bit more of a physical dimension.

Individual book listings are where Shelfari really shines. These days, just about every online store features crowd-sourced reviews and ratings. Shelfari sets itself apart by allowing users to add and edit many details about each book, such as a summary, a list of characters with names and descriptions, quotes, settings and locations, and more. There is even a special section for the book's first sentence. The result is almost like a purpose-built Wikipedia just for books: It is no wonder Amazon chose to tap Shelfari for its Shelfari Extras feature in the Kindle for PC application.

Having so much information available about every book can also cause spoilers. Shelfari tries to mitigate the risk by providing a "show spoilers" link next to the synopsis, and a spoiler warning next to the summary. Still, you may not want to delve too deeply into the details prior to actually reading the book. For example, if you look at the listing for Ayn Rand's Atlas Shrugged, you will see that the very first character listed is a bit of a spoiler (don't look if you haven't read the book).

Every book also features a tag cloud with popular tags shown larger than others. This makes it possible to search for books by tag, something you can't do on Amazon. You can refine results by searching for multiple tags: I browsed "historical fiction" and added "dystopian." The first result was Kurt Vonnegut's Slaughterhouse Five, and other results were equally relevant. The interface is not as usable as it could be--the multiple-tag option is hidden behind a tiny link that says "filter with multiple tags," and auto-completion is provided only for the first tag. The site also features a book recommendation engine, currently in Beta, as well it should be: It could find no recommendations for me, despite having 22 books on my shelf. This is in stark contrast to Goodreads' recommendation engine, which had me rate books until it could offer plenty of recommendations across multiple genres.

Every Shelfari user has a public profile page showing books they put on their shelf. This makes it possible for like-minded readers to follow you, talk to you about what you've read, and recommend other books. By default, every book you add is shared publicly, unless you tick the box that says "keep this private" when adding it.

For me, Shelfari is a great way to keep track of what I read, remember books I've read a while ago, and plan future reading. Even without taking an active part in the community, Shelfari offers plenty of functionality in a unique, purpose-built format.

Note: The Download button takes you to the vendor's site, where you can sign up for an account and use the free service.

--Erez Zukerman


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