Showing posts with label Funny. Show all posts
Showing posts with label Funny. Show all posts

Tuesday, April 23, 2013

Review: Skulls of the Shogun is a fun, funny strategy game

Slay my foes, and then eat their skulls? Well, that's hardly sporting. Or sanitary. But the horde of undead foes I'm facing in 17Bits'  Skulls of the Shogun certainly won't hesitate to tap into the unparalleled power that a calcium-rich snack will offer, so it's a case of getting them before they get us, really. And who doesn't enjoy crushing the occasional skull?

As befits a turn-based strategy game, securing resources is the linchpin for success. And Skulls offers no shortage of resources to manage, some less obvious than others. The most important is rice—rice paddies are strewn about the game's single- and multi-player maps, and while the dead don't have much need for food (besides skulls, but I'll get to that) haunting rice paddies will allow you to stockpile the rice you'll need to acquire resource number two: soldiers.

Can't have much of an army without soldiers; haunt a shrine, and you'll be able to spend rice on the game's three primary units: infantry, cavalry and archers. Infantry will form the backbone of your army, offering decent attack power and strong defensive capabilities. Cavalry have meager defenses, but their expansive movement range allows them to dive in and out of combat quickly, helpful for capturing buildings or harassing enemies. And then there are your archers: their powerful attacks are devastating and the extra range means they can only be counterattacked by other archers, but they can't hit enemies in melee range, so you'll need to keep them protected. And no one needs to be protected as much as your general—he's a powerful fighter in his own right, but once he's slain it's game over.

To prevent wars of attrition the rice supply is limited—your troops are soldiers, not farmers, and after a few turns you'll exhaust the supply of rice in individual paddies. That makes every soldier precious, and figuring out the right unit composition and holding enough ground to keep the rice flowing (and deny the enemy from doing the same) adds a delightful level of strategy—simple but clever game design at its finest.

This leads me to resource number three: space. Skulls of the Shogun's battlefields are small. Not claustrophobically so, but you'll need to carefully consider every move you make, as the limited rice supply means your troops are precious. Positioning is key: you can issue five orders per turn, with each order consisting of movement, taking an action like attacking, haunting a location, or eating a skull, and then making one last limited bit of movement. Leave a solider in a bad spot and they'll be open to a attack, and if can't field more units or properly defend your general, well, game over.

You'll also need to take the environment into account. Ducking into bamboo will make your units 20 percent harder to hit, which I've seen work phenomenally with cavalry behind enemy lines. Rice paddies are also a useful position to cluster around, as they heal any allied unit who's standing on them at the start of every turn. Some maps offer monk shrines: haunting a monk shrine will give you access to monks, whose powerful spells can heal allies or devastate enemies. They're useful but vulnerable, as they can be removed from the battlefield if an enemy captures your shrine.

That all sound a bit simple? Well, sure. The game's charm is infectious; while the campaign isn't especially demanding, it's fun and dare I say, hilarious. You play as General Akamoto, a powerful, arrogant samurai who's rallying an army of undead soldiers to get a bit of old-fashioned revenge on the underling who betrayed him. Along the way, you'll circumvent bureaucracy, flirt with gods, and banter with underlings while exploring beautifully animated landscapes and terrain.

This isn't the most convoluted of strategy titles, but I rather like that—the game is delightfully easy to pick up and play, but like an (undead) onion there are layers here worth picking apart. Units can knock each other about—infantry excel at this—which can allow you to forcibly re-position your enemies into a location that's a bit more appealing to you, or knock them off of a map's edge and get them out of the fight in one fell swoop. You can avoid this positioning your units side by side to form a spirit wall, which prevents them from being knocked about and also keeps enemies from passing through—great for keeping weaker units like archers protected. With judicious use of spirit walls, choke points, and natural barriers like rocks and hills, you'll be sure to rack up plenty of the last and most important resource, skulls.

When a unit dies, their skull falls to the ground. Eat a skull and your troops will regain some of the health they've lost and gain a few additional total hit points. Eat three skulls and they'll become a demon, capable of making two attacks in a single turn: absolutely devastating in the right hands. Being something of a coward I like feeding skulls to my archers and creeping towards an enemy general, hoping to take him out in one concentrated attack. You might be tempted to rack up a few skulls and feed them to your general, which isn't a bad idea. But generals start every battle in a meditative trance, gaining more hit points with every turn that passes without them moving or taking an action.

It's all a very fun balancing act: acquire resources while preventing the enemy from doing the same, and hold out for a shot at the other general (or generals), who will either be meditating to become as powerful as possible, or darting about the battlefield wreaking havoc if they're a bit less cautious (read: craven) than I am. A general who's spent most of the game meditating is a fearsome sight, doubly-so if they wake up from their long nap and consume enough skulls to acquire demon status.  

I've neglected to mention a platform (or a price) because Skulls is available just about everywhere—provided you're throughly enmeshed in Microsoft's ecosystem. Starting a match on the Xbox 360 and then switching over to a Windows Phone when you're on the go is phenomenal, and while asynchronous turn-based strategy games might lend themselves a bit better to this sort of thing I can't wait for more games to offer this multi-platform functionality. Skulls' simple gameplay mechanics and structure lends itself well to switching between a console controller, touch on a mobile phone, and a mouse and keyboard, should your choose to play it on a Windows 8 PC or Windows tablet. I found playing the game on a Windows Phone (in my case, the Nokia Lumia 810's 4.3-inch display) could feel a bit cramped, but there wasn't anything I couldn't solve by simply zooming in; if you have a larger phone, I imagine it won't be a problem.

Skulls of the Shogun looks great on Windows Phone 8 There's another problem here, and that's the pricing. If you want to play Skulls on the Xbox 360, you'll need to pay 800 Microsoft points (that's $10 in real-world currency). It's also $10 on Windows 8. And if you want to play it on your phone, that's another $5. Honestly, that's not very expensive—I think the game is well worth $25, and you only need to buy it on the platforms you'll actually be playing it on. But it sets a really bad precedent.

If you've ever owned multiple iOS devices, you've likely run into this problem before: iPad and iPhone versions of apps that require you to purchase them multiple times. There's a case to be made that developing for a new platform requires new resources and development time, and folks should be compensated. That's totally fair. But to be frank, the average consumer doesn't really care: they see an app they purchased and enjoyed on one device being incompatible with another, and scoff at needing to purchase the same thing multiple times.

To be quite honest, if Skulls of the Shogun were available as a sort of "universal app" and cost $20 to $30, I wouldn't have though twice about picking it up, knowing I could play it on anything with a Microsoft badge. And since my Windows Live account carries across all of the platforms that Microsoft services, it stands to reason that the content I purchase, when feasible, should be available too: my achievements, music and movies already do, so games seem like a logical next step.

Skulls of the Shogun is phenomenal: the combat is simple but clever, the campaign is hilarious and fun, and multiplayer matches amongst friends and random strangers are a great way to pass the time—whether you're sitting on the couch, at your desk at work, or waiting for a bus. Give the free trial a spin and if you're convinced, grab some friends and get to crushing some skulls.


From PC World. Electronics product reviews and advice for best reference

Saturday, March 16, 2013

Review: Lexia Readable is for readers of graphic novels, not funny books

Lexia Readable: What happened when Comic Sans grew up. Designed by K-Type as a visually mature version of the comic cliché, Lexia gives your copy clarity and legibility without the now-cloying whimsy.

Lexia Readable and Lexia Bold are available as OpenType, TrueType, and PostScript in the same download. A sans serif typeface, Lexia Readable echos the reasons many literacy professionals like to use Comic Sans: the handwritten lowercase a and g (rather than the letterpress versions); ascenders that equal the cap height, and similarly long descenders; an x-height that is just a hair above the median. These features all make Lexia easy on the eyes—and easy on the brain for early readers and readers with a disability such as dyslexia.

But unlike Comic Sans, Lexia Readable steps it up a notch with asymmetrical lowercase b and d, straightened lines rather than the hand-drawn wobble, and 170 kerning pairs to ensure good spacing and placement.

Keith Bates, designer of Lexia Readable, notes, "Lexia Readable was primarily an attempt at a grown-up Comic Sans that might be more appropriate for use with older readers," he says. "It's an attempt to retain the strength, friendliness and legibility of Comic Sans, and even a slightly marker-drawn feel, whilst tidying up the comic book idiosyncrasies.

"Lexia adds a hint of dignity, a sprinkling of refinement, and introduces elements of designer type to appeal to a contemporary audience." Lexia is designed to be legible, even at small sizes, and looks great down to 8 points. The open lowercase b and p (designed to avoid symmetry and confusion for some readers) make Lexia a poor choice for display purposes—it just looks odd—but it still works, and at least the detail in the uppercase letters adds style that Comic Sans lacks.

Although Lexia Readable tries its hardest to not condescend, still pass this through the suitability filter. While Lexia is great for literacy programs and schools, this font is not appropriate for business letterhead or address labels.

Embedding is installable. Lexia Readable and Lexia Readable Bold are available free for personal use, and also free for use by schools, colleges, other educational establishments, non-profit groups, and charities. The full Lexia typeface (Lexia Bold, Italic, Heavy, Outline) is available for all uses including commercial from K-Type.

Note: The Download button on the Product Information page will download the software to your system.


From PC World. Electronics product reviews and advice for best reference

Thursday, March 14, 2013

Review: Lexia Readable is for readers of graphic novels, not funny books

Lexia Readable: What happened when Comic Sans grew up. Designed by K-Type as a visually mature version of the comic cliché, Lexia gives your copy clarity and legibility without the now-cloying whimsy.

Lexia Readable and Lexia Bold are available as OpenType, TrueType, and PostScript in the same download. A sans serif typeface, Lexia Readable echos the reasons many literacy professionals like to use Comic Sans: the handwritten lowercase a and g (rather than the letterpress versions); ascenders that equal the cap height, and similarly long descenders; an x-height that is just a hair above the median. These features all make Lexia easy on the eyes—and easy on the brain for early readers and readers with a disability such as dyslexia.

But unlike Comic Sans, Lexia Readable steps it up a notch with asymmetrical lowercase b and d, straightened lines rather than the hand-drawn wobble, and 170 kerning pairs to ensure good spacing and placement.

Keith Bates, designer of Lexia Readable, notes, "Lexia Readable was primarily an attempt at a grown-up Comic Sans that might be more appropriate for use with older readers," he says. "It's an attempt to retain the strength, friendliness and legibility of Comic Sans, and even a slightly marker-drawn feel, whilst tidying up the comic book idiosyncrasies.

"Lexia adds a hint of dignity, a sprinkling of refinement, and introduces elements of designer type to appeal to a contemporary audience." Lexia is designed to be legible, even at small sizes, and looks great down to 8 points. The open lowercase b and p (designed to avoid symmetry and confusion for some readers) make Lexia a poor choice for display purposes—it just looks odd—but it still works, and at least the detail in the uppercase letters adds style that Comic Sans lacks.

Although Lexia Readable tries its hardest to not condescend, still pass this through the suitability filter. While Lexia is great for literacy programs and schools, this font is not appropriate for business letterhead or address labels.

Embedding is installable. Lexia Readable and Lexia Readable Bold are available free for personal use, and also free for use by schools, colleges, other educational establishments, non-profit groups, and charities. The full Lexia typeface (Lexia Bold, Italic, Heavy, Outline) is available for all uses including commercial from K-Type.

Note: The Download button on the Product Information page will download the software to your system.


From PC World. Shop computer and accessories from Amazon here

Tuesday, March 27, 2012

Kevin Smith’s Amplified E-Book Memoir Funny, Not Worth the Premium

Kevin Smith: Tough Sh*t

From “Jay and Silent Bob”, “Clerks,” “Chasing Amy”, “Mallrats” and, most recently, of “Comic Book Men”-fame, Kevin Smith has made out pretty well for a boy from New Jersey. Now, with his new memoir, “Tough Sh*t: Life Advice From a Fat, Lazy Slob Who Did Good” you can track the evolution of his success in enhanced e-book form, complete with plenty of naughty references to bodily functions and illegal drugs, in type and on video. But is the “amplified” (aka enhanced) version worth the money?

Over the years, we’ve loved watching Smith show off his considerable talents as a writer, director, actor and podcast creator. So reading his words of wisdom had us all a-twitter, and the first few sentences did not disappoint. We were quickly howling with laughter as Smith reflected on his life beginning within his father’s, er, anatomy, discussions of the inside workings of The Weinstein Co. and his advice on rolling a joint. When you wade past the persistent discussions of his weight, and if you aren’t turned off by his potty-mouth, you’ll see a kind and honest father come through in his stories. 

From a technical perspective, the Amplified Edition of Tough Sh*t was pretty disappointing. There are only 18 videos, ranging in length from 55 seconds to 2:52 in length. Don’t get me wrong, any true View Askew fan will love seeing Smith in his office, with his dog and backed by an enormous picture of his daughter. But the short snippets aren’t enough reason to make this a truly engaging or interactive experience. Each video, which switches from traditional shots to psychedelic coloring,  is a mere preface to the chapter you’re about to dive into, leaving the reader wanting more.

There is, of course, a hardcover c0py from Gotham Books, measuring 272 pages, which will cost you $25. But for $13.99 you can read and watch Smith on your iOS device thanks to the enhanced iBooks copy. You can get a straight e-book version from either Amazon or Barnes & Noble for $11.99, but neither of those offer the not-so-compelling video extras of the iTunes version.

This is not Smith’s first book, nor his first memoir, having released “My Boring-Ass Life” and “Silent Bob Speaks” in years past. But this is his first enhanced e-book.


From Laptopmagazine. Visit Amazon Computer and Notebook Center Here