Review: Age Of Fear 2 brings back classic turn-based strategy gaming
Age of Fear 2: The Chaos Lord is a turn-based fantasy strategy game, though it likes to push the "fantasy" boundaries a bit; one scenario features modern soldiers vs. zombies. It deliberately and unapologetically invokes the spirit of early 90s strategy games, before real-time strategy became the fashion and reflexes became more important than tactics. I reviewed the PC version, but it's available for Linux and Mac as well.
After a few turns of experimentation and getting comfortable with the interface, gameplay becomes fairly intuitive. You click a unit on your side and select an action, usually "attack," "cast spell," or "skedaddle the heck away" That last one, more formally just "move," is vitally important in Age of Fear 2. Running away is nothing to be ashamed of, and even the AI is smart enough to get fragile units off the front lines.
Actually, the AI is quite smart. It will target weakened enemies, gang up on strong foes, and charge past some targets to get a shot at your archers or mages. If you expect the enemy to march one-by-one into the jaws of death, expect again. Further, many scenarios begin with your army outnumbered and surrounded; getting everyone into position for maximum effectiveness before the enemy closes on you is a learned skill. For example, many of your casters will begin the fight with no mana; they can't do anything for two or three rounds, during which time, you need to keep them safe.
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